Atlantis 3 Poptropica

Mission Atlantis Island

  1. Poptropica Mission Atlantis Island Guide
  2. Mission Atlantis Episode 3 Poptropica
  3. Poptropica Atlantis 3 Walkthrough
  4. Mission Atlantis 3 Poptropica Walkthrough
  5. Atlantis World Map

Episode 3: Out of the Blue. After being sucked into the city, you’ll find yourself unable to contact Cam Jameson. Well, since we don’t want to be stuck inside an undersea fortress for the rest of our lives, we should find a way out.

You're shooting a high-budget underwater movie, when some strange creatures attack your vessel. It's a different world under the sea… but the ancient secret at the bottom of the ocean is beyond your wildest dreams.
This is the second island to be released in multiple 'episodes'. Scroll down for the full island guide!

Full Video Walkthrough

Scroll down for the full written guide.The Mission Atlantis video walkthrough is in multiple parts, one for each episode. Click the icons below to jump to each part, or click here for the full playlist on YouTube.

Written Guide

Episode 1

That's for refusing me the key!
The director of a high-budget underwater movie (appropriately named 'Cam') has contacted you to film a scene -- how awesome! But there's a few things wrong: this guy has lost the key to his own sub, and his own crew doesn't trust him to use the sub anyway. Also the ship is called 'Medusa'.
Anyway, go to the topmost deck of the boat and talk to the man there. He won't give you the key! Use the railing to jump to the platform above him, and click on the bucket. It'll splash out and you collect the bucket. Drop down to the lowest deck and click on the squid. Your bucket will fill with ink; now go back to the platform above the man with the key. USE the bucket of ink, and the man will be blinded. Drop down and grab his key. Go to the left of the bottom deck and click on the lock.
What are you waiting for? Click on the sub. Click the mouse in the direction you want to move there. Go all the way down, and follow the yellow sea dragon. When it gets near the bottom, click it and keep your ship facing it for a few seconds. You have your first photo!
Go down and left until you get to an orange vent (see images below). Click on it once or twice, and the purple fish will swim to the bottom of the rock. Go down, click on the green one, go right, click on the purple one, go up, and click on the barreleye fish. That's your second photo!
Final cuttlefish positions
(Click to enlarge)
Now back up, go up, and do a sharp right. Go down-right until you see the stonefish. He's camera-shy, so back up into the cave and then you can photograph him.
Now go right and up, to the cuttlefish hideout. There's many red cuttlefish and a purple cuttlefish here, and there are red plants and purple plants here. You want to photograph the purple fish against the red plant. If you go too close to a plant, the fish hiding in it will go to the nearest unoccupied plant.
Imagine that the bottom three plants are an upside-down triangle. So, push the red fish out of the plant at the left, and push the purple fish into that plant. Push the red fish into the plant at the bottom of the triangle. Then float up -- there are two more plants are two more red fish here. Push the fish on the left out of the plant. Go down and push the purple fish out; it'll go up. Go up and right, and push the red fish out of the red plant. Then push the purple fish; it'll go into the plant to the right. This plant is red! Click on the fish to take a picture. Whew, so much work for one fish!
Go up and left, then go down at the first chance. Go left again, to the next area.
Go left and down, and float over the red fish. Carefully avoiding the purple sea urchins, go right and float over the other red fish (only go down when the vent stops blowing). Both are following you now. Go down-left and pick up the next fish in the same way. Go left, then up, and turn right at the fork. Go up, then turn right. Go all the way up, then go right, to where you started. Then go down-left again until you see the brown anglerfish. Take a picture. Now go back to the main area to the right.
Hey, look, a hydromedusa! (A hydromedusa is one stage in the life-cycle of a hydrozoan jellyfish). Sounds like just the kind of fish you'd like to meet! Follow it right to the next area. There it is, hovering over a deep chasm. Click on it to take a picture. Hey... what's that in the background? AHH! More of them! Hundreds more hydromedusae! They'll 'electrocute' your poor sub to shreds, and you'll plummet into the deep...
Finally you land on a ledge. Because of the water pressure (the amount of water above you -- even water has weight), you cannot float up. Hobble over to the right, and... hey, what are those purple lights...?
It's the lost city of Atlantis!

Episode 2

But how do you get in? Go right until you get to a purple glass column. Bash your vessel against it twice, and it'll crack open. Go inside. Now you're in the center of the fortress. Here, there are three exits that lead to the three main rooms of the fortress. There is also a huge orange-red circular door with three sea animals carved into it Each room has one of those animals. Now, go into the room below you.
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button. A pufferfish will be sucked in and go through the pipes, knocking the puzzle piece out! Repeat with the other piece, then make another path to the big tank at the left. The fish will get trapped in a force shield. Here's a diagram:
One down, two more to go. Now go to the top right of the area and go up through the passage, to the next scene. This room is full of doors that cannot be shattered. To open a door, you have to power the purple circle that's connected to it by a red wire. But how do you power the circles? With jellyfish.
Go up, and go left at the green sea grass. Go all the way left and stop; below you is a nest of hydromedusas. When you go down, one will start to follow you. You can lead it to a purple circle to activate the door it's connected to, but if you get too close you'll get shocked and if you let it out of your sight you'll have to go back. Instructions (scroll down for a diagram):
  • Get a jellyfish, activate the first purple circle above the nest
  • Get another jellyfish, enter the door you just opened and activate the circle there.
  • Collect the puzzle piece.
  • Get another jellyfish, go to the first door you opened and activate the nearest circle there.
  • Enter the door you just opened and go left; collect another puzzle piece.
  • Get another jellyfish. Go up and then go right exactly straight. Activate the circle there.
  • Get another jellyfish and go to the last circle you activated. Go right, staying on the top side of the fork to avoid the electric eel. At the end, go down and left; activate this circle. Remember, even if the jellyfish or eel shocks you, the jellyfish will still stick around.
  • Get another jellyfish and go to the top-right. Enter the doors you just opened and go all the way right; activate the circle here. It'll open a door below the eel.
  • Get another jellyfish and go through the door you just opened. The top fork will be easier again. Go down and left; the jellyfish will follow you into the force field and become trapped.
(Follow the numbers in order in the diagram below). Now go all the way up to the top of the area and go up the passage to the next area... the shark area.Click to zoom

Poptropica Mission Atlantis Island Guide

Go up; a fish will go through a tiny hole. Smash into the glass there and go in. The fish will start following you. Go left and smash the next glass. Go left and get the puzzle piece. Back out and go all the way up, until you hit the platform. Go left and up. There will be two panes of glass to either side of you. Smash each one and take the fishes out from each. Then go up and left. Smash the glass near your right and enter, getting the fourth fish. Go back left and up. There's a silhouette of a SHARK above you!
We need to lure him out. Float in front of the glass to the right... the shark will start trying to break out! It'll attack the fish before it attacks you, though. Go down as fast as you can, in any direction (staying to the right works best). When you reach the absolute bottom of the area, go to the red tank in the center. The shark will try to follow you in but get stuck in the force field!
Now go back to where you found the shark. Go right across from there, and break the purple glass. Go right and collect the puzzle piece. Now go to the bottom left of the area and go down, back to the main area.
(See the detailed diagram to the right).
Hey, we're back in the main room! Click ASSEMBLE on the puzzle and arrange the puzzle. Now click on the glowing purple seat. Turn each ring of the puzzle piece until you see the smooth pattern: a small fish, then a bunch of larger fish behind it, then even more medium fish behind, then a big fish, and a huge fish all chasing each other.
Now you'll see some purple buttons. If you've been paying attention to similar markings around the fortress, these markings represent numbers. Click the numbers in order from smallest to largest (1-6) according to the following picture and the written one below.
  1. bottom-left
  2. right
  3. left
  4. bottom-right
  5. top-left
  6. top-right
Suddenly, the door will become charged and spin around to admit your ship! Just as you're sucked into the purple void, an alien transmission appears...
I wonder where we're going... and I wonder if we'll be welcome there...
Throughout the rooms of the fortress, you can take pictures of six alien glyphs. These glyphs represent numbers in the alien language. Here they all are, for your convenience (click to zoom):

Episode 3

You start off deep in the heart of the ship, in front of the locked door. If you can't escape, then explore! Go down and right, to the next area. Whoa! Who is that transmission from? Anyway, keep going right and exit to the next area. Go all the way up, to the next area. Go up and around the large sphere, then go right to the switch. Press the green button and a charged green disk will fly out, which you can push.
Push it up, around the huge sphere, and then down through the gate at the far right. Push it into the green target on the bottom and suddenly, some some strange purple images will start flashing before your eyes. These aliens definitely look sinister.
The door you entered will close. Go up and press the red switch to open the other door, and leave. Go all the way left to the end of the area, then go down. This area will be lit up, showing ancient creatures such as trilobites, anglerfish, early reptiles, and some huge monster that (hopefully) doesn't exist anymore. Go all the way down and left, to the next area.
Click to zoom
Go up through the gate, and press the red switch to open the door. Go left through the door and press the green switch to get a charged disk. Push it right, through the door you just opened. Press the red switch again. Push the disk up, through the door, and stop it there. Now go up without the disk and then go all the way left; there'll be another red switch next to a green door. Press the switch and go down through the door, then go right; there's your disk! Get behind the disk and push it left, through the door you came through. Push it up, through the door by the switch. Then keep pushing it all the way to the top-right, where it'll slide into the disc reader. More images... this spaceship is old! A transmission about 'life support' will come. Sounds like the ship is preparing for something big!
Go all the way down and go back right, to the animals area. Go up. Uh oh... looks like the huge monster is alive and at large! Go right, past the broken cage, and all the way right. Go a little down, then as far left as you can. Go down again. The lights return, and... another switch! Press it to get the disk, then push the disk up. Push the disk hard into the hole to the right. The monster will pop out and eat it! Quickly pass the monster.
Press the red switch to the right, then go up through the newly opened doorway. Go left; you'll loop around back to the green switch. Press it to get another disc, then go back the way you just came. Press the red switch again, then push the disk down the open doorway. Push it into the disc reader -- more purple images! The ship has been wrecked here since the dinosaur times!

Mission Atlantis Episode 3 Poptropica

We meet again.
The small sphere comes to life! It'll ask you to find it... not the sphere, but the pilot. Go up, then left, making your way to the very bottom left of the scene so you can exit. A new door has opened! To reach it, go straight up, then all the way left. Now go up the door. Run right and jump your way up to the pilot. Talk to him. GAAH, he's dead! Steal his costume. But who's in charge of the ship? Click on the computer. You'll see all the images in order, and finally... the ship's gonna launch!
Atlantis 3 Poptropica
Drop down the way you came and enter your submarine. Reach the bottom any way you want; the doors open and close on a timer now. Go left to the area you started in. Click on the door. You'll be sucked out and teleported back onto the Medusa. Meanwhile the ship rises spectacularly and blasts through the stars, back home at last. Congratulations on cracking the mystery of Atlantis at last!
Did this last episode remind anyone of Sphere, by Michael Crichton? I loved that book, and this reminded me of it. Scroll down to read the comments!

Mission:Atlantis was the 2nd 'episodic' island ofPoptropica, the 39th island overall.

Although released on Early Access to paid members in April 2014,it was not released for free general use until much later.

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For a more detailed explanation, click Related Questions atleft.

There is a video walkthrough at the related link.

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Episode 1 - Into the Deep (some fishy photos)

1) Talk to Cam Jameson. He will give you the files on 5 rarefish that he wants to get movies of. He needs the key to themini-sub you will use.

2) Climb up and talk to the captain, who has the key. Climbabove him on the mast and click there, and a water bucket willspill on him, harmlessly.

3) Take the bucket and go down into the raft where an octopus issquirting ink, and click it to fill the bucket with ink.

Poptropica Atlantis 3 Walkthrough

4) Climb back over the captain and use the bucket to spill it onhim. He drops the key. Pick it up and return left to the crate thatholds the sub. Use the key to unlock it and click the sub to gointo it and descend.

5) The first fish is the Sea Dragon. Click it and Camwill tell you to keep it in front of the camera. Once you have thephoto, click lower on the screen to go deeper.

Mission Atlantis 3 Poptropica Walkthrough

6) Follow the arrow left, and enter the Anglerfish area.To film it, go near the small red fish and they will follow you.You only need 4 to film the anglerfish (one version of the islandmakes you get 6 of them, some from the separate area to the farleft). Avoid the bubble jets that can cause you to lose a redfish.

Atlantis World Map

7) Lead the red fish to the cave at the middle left, and clickthe anglerfish, which will eat the red fish as you film.

8) Leave and go right, back to the main area.

9) In the center deep section is the Barreleye. Click thebubbling rock cone in front of the fish, so the bubbles push thebarreleye down. Follow and cover the vent there and the bubblespush him to the bottom right. Block that cone and the bubbles pushhim to the open area at top right. Film him there.

10) Go up and across to the right, and you find one PurpleCuttlefish, and three of the Red Cuttlefish. The object is toget him to the red coral where he becomes more visible. Use the redones to occupy his hiding places in the purple coral areas:

When he is at the upper right purple, chase the red one (leftside) down into the purple coral below. Go farther up and chase thesecond red one down to where the first red one was. Go up and rightand chase the third red one over to where the second one was. Goback to the purple one, who can only flee to the red coral at upperright. To keep him there, go back down and chase the first redcuttlefish off the bottom and into the purple coral at right. Nowthe purple one has nowhere to go. Go up and film him in the redcoral.

11) Go down to the deepest part where you find theStonefish. Hide in the yellow coral to his left, and clickon him to film him when he comes out.

12) As you get the last fish, a Hydromedusa (glowing jellyfish)appears and goes right. Follow it into the chamber to the right.When you catch it and begin filming, a bunch of them will gatheraround, and emit an electric charge that knocks out your sub.

13) At the bottom, go right and you will see enormous purplebuildings off in the distance. Is this Atlantis? You find out inepisode 2. In the meantime, you receive the Island Medallion forepisode 1.

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Episode 2 to follow